import QtQuick3D
//用于跟踪某个对象
Node{

    property Node target

    x:target?target.x:0
    y:target?target.y:0
    z:target?target.z:0

    eulerRotation: target?target.eulerRotation:Qt.vector3d(0,0,0)
    scale: target?target.scale:Qt.vector3d(0,0,0)
}
